research Areas

virtual reality

motion tracked

creative system

video game

concept arts

art therapy

user interface

mobile app

interactive design

I am excited by the collision of computing and creativity. My scholarly research prepares me to be knowledgeable about the conception of new media and the design of inventive technologies.
My studio practice combines the science of human experience, the analysis of creativity and artificial creativity, the creation of original and experimental works of art, and the implementation of emerging media.

CV Resume

emerging Media

I am fascinated with the relationship between the mind and the body that takes place during creative activities. I study creativity as it is and as it could be with the help of new emerging media.

Technology is the extension of our being, as is the keyboard being an extension of our hands. My creative activities are currently centered around virtual reality technology, which offers additional modes of understandings, some of which are kinesthetic and spatial. The body, in this virtual environment, is capable of being empowered in ways we haven't experienced before. This leads to important implications in term of how we as human connect to the world and to each other to be found in this process. My work is my personal exploration of these intriguing implications.

In a virtual world, the body is truly is just a vessel.

With the help of a controller, the player can teleport to great distances. There are no limits to where they could go. The next generation of individuals will grow up in a world vastly different from today. Abstract concepts will be much easier for them to learn. Concepts such as what it is like to live with a medical condition such as chronic migraines could be recreated visually in a virtual environment. Could they then use this technology to create a better world where we as human are more sympathetic and understanding of each other? I believe that they will.

on Methodology

Having knowledge of a wide range of programs on the more technical side is something that I have found to be a great asset in collaborations with professionals from other disciplines.

Based on my experience of how I functioned in a corporate environment, I made changes to my approach as a graphic designer as I learned about my need to grow into an organic part of a larger team with multiple disciplines. My own creative process is lean and focused. It starts with prototyping, which allows me to fail very quickly and learn just as fast.

My research has involved creatively engineering the experience and designing the visual delivery. Having knowledge of a wide range of programs on the more technical side is something that I have found to be a great asset in collaborations with professionals from other disciplines.

Based on my experience of how I functioned previously in a corporate environment, I made changes to my approach as a graphic designer. I learned that it was important to grow into an organic part of a larger team with multiple disciplines. My own creative process is lean and focused. It starts with prototyping, which allows me to explore possibilities and familiarize myself with the development space relatively quickly.

Prior to and during the development phase, I keep a list of important questions to come back to. The most important one concerns the objectives of the project. One of the specific goals that I want to achieve is to create an experience that is unique, and that cannot be re-created in real life. More than that, the experience needs to be enhanced inside the virtual environment.

Linh Dao © 2016
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